I have long played Train Simulator, and have wanted something a bit more realistic to control the game. The first part of this log discussed my plans and motivations, and detailed the first steps along the journey: experimenting with connecting a speedometer and AWS acknowledgement plunger to the game. The core of controlling any train is making it go and stop, so naturally that was the next component to which I turned my attention.

Continue reading

Can AI run on a calculator? Machine learning and computer vision algorithms can certainly be run on a calculator albeit slowly: I ported a convolutional neural network (CNN) to a TI-84 Plus CE, making it capable of using “AI” to identify handwritten digits. As an added challenge, I implemented this in a single three-day train ride, including solving several interesting systems problems and making the code equally useable on a computer.

Continue reading

For quite a few years now, I have been an avid Train Simulator player, operating virtual trains from the United States, the UK, and beyond. I’ve played Dovetail Games’ Train Simulator 2015 to 2022 and now “Train Simulator Classic”, FIFA-style annual upgrades that have incrementally improved the core game - and I’ve spent a decent amount of money on the much-memed Train Simulator DLC. The game is pretty immersive, but since part of my life also includes running real-life rail vehicles, I naturally want to make it feel even more real.

Continue reading

Author's picture

Christopher Mitchell, Ph.D.

Founder & CEO of Geopipe, CS Ph.D., founder of Cemetech, hardware and software hacker, distributed systems guru, lover of trains.

Cofounder and CEO, Geopipe

New York, NY, USA